Stellaris shattered ring blockers. I started a new game with the ringworld origin and colonized the two habitable shattered sections. Stellaris shattered ring blockers

 
 I started a new game with the ringworld origin and colonized the two habitable shattered sectionsStellaris shattered ring blockers  Sol

You will have some energy issues in early game. Shattered ring got reworked to give you access to two more ruined sections you can use just like your starting section. This page was last edited on 15 September 2023, at 08:47. What is the Best Starting Solar System in Stellaris. It is 0% hab for everyone, even machines and you can clear blockers reducing it. Instead of 2 alloy workers and 3 miners, it's now 4 scrap miners and 1 alloy worker. Even a flat 40% would be enough to work on. There is one final blocker that increases all building/district energy upkeep by +200%. Colonise the other two sections and begin removing blockers. Council. The first is an energy producing job, swapping out the clerk job on Shattered Ring. You only need one decently sized ecu and you‘re set, permanent employment/ruthless industrialist cyborg megacorp and go. My suggestion is to make the other three segments of it completely irreparable and add 3 several clearable blockers that have the effect of reducing the maximum number of Districts. A celestial body is a star, planet, moon or asteroid present in a star system. 3 extra. The project shouldn't cost too much (maybe like a T2 or T3. Repairing Shattered Ring Segments now qualify you for the Galactic Wonders AP. Ancient Rubble Shattered Ring origin 250 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment. Your homeworld and your first two colonies get special blockers that, when removed, give. Basically yes, generally I put the current Shattered Ring in the Tier C bin, and no, I don't have a Tier D in my ranking system. Their mining district also gives alloys. Stellaris AAR: No Love, No Comfort. Coming back to the game after a while. Shattered Ring does a similar thing, especially since Machine Empires don't care about the penalty to habitability on non-ring worlds, and scrap-mining districts are pretty good for early alloys. Stellaris. The three mechanical advantages of shattered ring is it's ability to district-spam merchants in a trade build (impossible for gestalts), ability to get. If you go mercantile as your first tradition tree, it's easy to have tons of merchants making you tons of trade. No real bonuses, no real penalties. 6. The blockers require specific techs to remove but you'll generally have gotten the opportunity for at least a few of them in the first 50 years of play. Paradox Store. Ancient Rubble Shattered Ring origin 250 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment. This is not only working as designed, it is something that is fairly easy to deal with. They do use the lith asteroids, but they don't really take advantage of it by clearing the blockers made by it. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. It's worst then life seeded. 0 unless otherwise noted. The event switches the appearance of the starting ringworld to match the shipset selected by the empire, but has no gameplay impact. 6 is now available on PC. . As you gain certain technologies (a lot of them are simply tier 2 or 3) you can then clear certain blockers, increasing the habitability. ; About Stellaris Wiki;. A ring world in theory is still a fully functional planet, just with a lot less natural disasters. Origin: void dwellers (excellent, but more micromanagement) or remnants (pretty good, but less micromanagement) Species traits: intelligent, natural engineers, rapid breeders, unruly, deviants. 9 (aka "Caelum") was released on 2023-09-12 with the checksum 629C. 74 patch. Yes I am aware of the new Origins. Description. png. So the normal planet needs a total of 6 miners to get the 24 minerals required to make those alloys plus 12 more (to have an equal total output). 0 pop change, their carrying capacity sucks and unless you explicitly planned for it you’re never gonna get that 4. In a meta min-max sense, Remnant is mechanically superior. This is our solar system and is many players’ first empire. Elves of Stellaris might be the most beautiful mod in all of Stellaris:Colonisable Shattered Ring segments have a large number of blockers including some that require advanced technology to clear, but impact the habitability of the segment. Stellaris Wiki Active Wikis. aditionally any world that is not a ring world will not have good habatabillity. Sadly that leaves 5 unemployed specialists, since pops are resettled from the original ringworld and stellaris is weird. I've gotten a Shattered Ring empire up the tech tree far enough to get megastructures (I know, because I rehabbed a Dyson Sphere I found). 0 unless otherwise noted. ago. Humanoid Species Pack Added the new Enmity tradition tree focused on making and maintaining rivalries; Added three new species. Latest. Ranger Lodges are powerful in the early game for high unity builds, which is why Environmentalist is one of a handful of civics often used for wide high-unity builds. The two big advantages to the shattered ring start are commercial districts and scrap miner districts. Normal gets +4. S. CURRENT GAME: Stellaris: Federations We're playing on Grand Admiral as a Driven Assimilator with the Shattered Ringworld origenWHAT TO SUPPORT ME AND THE CHA. My Stellaris Suggestions: Add More Premade Empires. This mod adds one extra event which is triggered for each empire with Origin: Shattered Ring at game start. AI having more civics than warranted). They wouldn't want to live on them anyway. Good Morning can someone tell me , the info says Habitability preference set to Ring world. Expected. Jul 16, 2014 838 1. Shattered Ring; Every empire has a way to get around the habitability trait. 2 other segments have 25 pop primitive colonies, ready for nihilistic acquisition. There are four blockers on the shattered segments that reduce max habitability by -25%. Jump to latest Follow Reply. With the way things are currently setup, only megacorps and mercantile empires have reliable energy credit source with Shattered Ring, which is okayish, but I have a few suggestions. Access to the other 2 ring segments from the get go is too strong even with blockers, IMO, but I do think that the origin should get regular guaranteed habitable worlds back, and regular habitability. However, miner jobs. The player will also repair other damaged ring-worlds. Trait (scientist) ID. Right. So yeah, it's good. Thread starter Morchaste; Start date Apr 13, 2022;. 2. But when I try settling it I have a habitability of 0 % despite it being a shattered ringworld biome. Shattered ring is good for robots, but garbage for non-robots (almost a robot only Origin) imo. 3- Pick Natural Neural Network as your other civic. Seems as thought the problem was resolved. Shattered ring Starr, malfunctioning reactor I am playing a shattered ring star and I figured out that I coukd colonize the 0 habitability sections and clear blockers to improve conditions. Before I can answer this, I should acknowledge that there are 3 different kinds of starting solar systems: random, semi-random, and pre-set. The new system makes the other two segments colonizable from the get go-- but at 0% habitability due to four blockers that each reduce habitability by 25%. So shattered rings work a tad different now. Colonisable Shattered Ring segments have a large number of blockers including some. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have. All the benefits with 0 the downside. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). 0 unless otherwise noted. On your capital it's true that trade districts cost 300 minerals and have 1 EC upkeep, but you can't get urban designation there, and the other shattered segments have double building upkeep until Zero Point. Reeks of lazy solution. Malfunctioning. So not only do you get a free ringworld, you get the resources to build all the districts with 0 upkeep. Having some small mercy habilitation would be a nice start. Stellaris is a game of snowball and. The issue with this being that key points of this- minimizing your menial drone inputs and maximizing your complex drones- are basically at odds. Move all your pops off to another system. 2. Report. and the only "luxury" option is Shattered Ring. Shattered Ring Question. And maybe each segment can cost alloys to build on the shattered ring, due to restoration. Wiki. When I start a game with assimilators and the origin, I cannot colonize the other sections of the ring on game start. Mods. They also introduce new balance problems as Scion, Shattered Ring and Void Dwellers are very very strong. that one works best as a xenophile megacorp. In games with randomly generated AI empires, some origins are unique, meaning only one empire with that origin can be generated. 35 Badges. Under one rule is really fun. Todalio Apr 16, 2020 @ 9:40pm. Arcane Generator will still produce base upkeep cost for you, but you'll get to keep 10% of it (1 energy and 0. Click Features, then scroll down to the five blockers that reduce habitability and increase upkeep. This is probably going to swing the mod back from the previous state of "worse than the origin version" to "better than the origin version", but I'm not overly concerned about the balance here. Still a great start, since you dont need to pay for those districts, and even profit from them when you have constructo-bots or the prosperity Tradition. * * The Shattered Ring origin now conveys Ringworld Habitability Preference, and begin with more blockers on their homeworld. Leaders can have multiple veteran classes via traits but the UI will only display the first one. I haven't quite gotten as far as the empire modding phase, just got stuck at the custom solar system part. No benefits early on, but a really nice benefit later on. It's functional, but loses a lot of its value for a Rogue Servitor to just coast on the intrensic power of a servitor build. You could have 3 miners funding 2 alloy workers for 6 alloys, or 3 scrap miners funding 1 alloy worker for 6 alloys, a 20% pop savings for alloy rushing. Stellaris 50342 Bug Reports 30668 Suggestions 19064 Tech Support 2879. Upgrading that shattered ring to an actual ring is kind of a step down by the time you’re able to. Colonisable Shattered Ring segments have a large number of blockers including some that require advanced technology to clear, but impact the habitability of the segment. While it's nerf to organic science games has made it a much lower tier for organics, it's still an extremely strong start for machines who don't care about habitability. Shattered ring is too short on habitable worlds to waste the good worlds on redundant trade production, and doing so misses on the value- and the authoritarian synergies- that scrap miners and CG-clerks offer in terms of running up your early-game economy into something for early-game wars to establish dominance. This article has been verified for the current PC version (3. Thread starter punkkk; Start date Mar 23, 2021;. Especially with hive minds. Set the economy to militarized and avoid running artisans as much as you can. Members. Colonisable Shattered Ring segments have a large number of blockers including some that require advanced technology to clear, but impact the habitability of the segment. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). Numistic Shrine now provides 4 Numisitic Priest jobs (was 2 Priests and 2 Merchants). 914,7 KB · Views: 0 ironman. We are ROBOTS who were once the servants of an organic species that was destroyed by a devast. Shattered Ring Question. Report. For them, it's basically a standard starting world that you can eventually turn into 75% of a ringworld as soon as you get mega-engineering. Stellaris - Shattered Ring World Blocker requires Global Energy Management Tech [v3. Shattered Ring blockers now also provide -1 max districts. Each can support 90 districts once blockers are cleared. Finishing this project will restore the fixable segments into Shattered Ring worlds with many blockers on them. As part of the Custodians’ work on the 3. I think the 2 other sections should count as 2 guaranteed starting planets and colonizable from the start, with the option to repair them. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Oh wow. * Habitat and Void Dweller Balance Changes:Personally, my favorite origin for a megacorp so far is Common Ground. So it does not have infinite space or jobs. . ago. The new system makes the other two segments colonizable from the get go-- but at 0% habitability due to four blockers that each reduce habitability by 25%. Mouse over Habitable Section D or B. 相关页面: 行星决议. (Note: patch 3. So it becomes +4. ring worlds are also great for this, but unless your starting with shattered ring, you're not getting one up until late gameWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zero2021-04-28 16_21_39-Stellaris-Districts. Ring worlds are immensely powerful in the late game and are one of the best origins for those looking to play the long con in Stellaris. 2 of Volatile Moses, Exotic Gas and Rare. Still though, shattered ring was always ridiculously powerful for tech rushing and then dominating the galaxy after 50 years. . Except for Machine Empires: who suffer none of that and who get the actually good energy district version. The fact that with the Shattered Ring start I can never do anything about the Interloper and the final shattered ring segment even though I could build an entirely new ring from scratch bothers me. Edit: The habitability was lowered by blockers but there is no way to see this in either the tooltip or on the expansion planner making the segments appear uncolonizible to anybody who does not know about said blockers in advance. Steps to reproduce the issue. Hameshy;. Stellaris > General Discussions > Topic Details. Darktide is Warhammer 40k, which is more like the setting of Stellaris than Warhammer Fantasy (guns and xenomorphs and ships vs. Used to be you had to research Mega-Engineering and repair the other sections before you could settle them. Currently, its literally a worse version of relic origin. The origin just seems very underwhelming and I'm not sure if I'm missing something. Traditions: aptitude, domination and expansion. you can always get a migration treaty and pops from those worlds will let you colonize other. Except, it would seem, the beta universe's homeworld's Ancient Clone Vats apparently didn't. A simple NO would have been good. The special ones require various early game techs to remove. About Ring World start, i'd just like to say that it is super strong, but you will need to find fast some Moses,Gas or Crystals. Shattered ring origin starts on a special "shattered ring segment". The last one requires zero point power tech. Shattered Ring+ Merchant Guild+ Shadow Council + Fanatic Xenophile + Thrifty+ Mercantile tradition tree. Now this is Sol’s only weakness. 3 dcaf What version do you use? Paradox Launcher What expansions do you have installed? Synthetic. Colonise the other two sections and begin removing blockers. These days, Shattered Ring has been reworked, and many of the core mechanics have also changed, making the origin less. Stellaris - Shattered Ring World Origin - Habitat Spam and WAR - Federations - #14Why not subscribe? Click the bell!Our series featuring the new Federations. if nothing by 2210-15 start again until you get a good game. But disticts and blockers are still broken. Lame. (Which is weird behavior for a xenophile empire to commit, seemingly removing all traces of a species of pops from their world. the gaia world gives you +10% resources, +10% happiness and fewer tile blockers right out of the gate. . but the reason it's 0% is because of 4 special tile blockers that require some early game techs to remove, once you remove those it's exactly the same as the main segment. 6. Honestly, I almost put it in tier four, but I felt like there were too many tier four origins already. Shattered Ring origin 500 360 400 Minerals 100 Exotic Gases, Rare Crystals or Volatile Motes These ancient and decrepit tunnels have never been fully explored or cleared. A species with the same name and same traits is the SAME SPECIES even if their habit type is different. Cptn_Kevlar • 3 yr. The issue is that it takes 10,000 alloys to repair each of the other two sections, and those are resources you could have used for war. CalamitousVessel Devouring Swarm • 2 mo. 106. Which lower Max Habitability, the tech requirement (They aren't speical tech just normal tech like Ion thrusters or Improved Deflectors) to. Ancient Rubble Shattered Ring origin 250 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment. With scrap miners, any tech affecting miner output increases both their mineral AND alloy output. Honestly, Prosperous Unification is probably the most consistently powerful start. after the update of Stellaris Evolved, which added a new menu of areas with Gigastructures, after the demolition of mineral extraction areas, they cannot be restored, as well as some bonuses disappear in planetary features. You have to wait for Megaengineering, 10k alloys and 10 years of construction before it becomes a normal ring world. R5: When you choose Shattered Ring origin make sure to invest in Prosperity Tradition Tree. When rolling random starting planets, you will always get a planet from size 18-21. Ring gets +4. Ringworld is where it's at. The Ring world sections that aren't usually available until later are both available with 0 Habitability. Now you don't need to get past Sanctuary to get a free ringworld! Although, unlike the origin where guaranteed habitables can give you repairable sections, this only has the 1 afaik. Both of the ones I colonized say they have 0% habitability despite the tooltip math suggesting I should have 90%. The techs to improve habitability: - improved declectos. There doesn't seem to be any unique flavour or popups. Forum list Trending. '. Loading up on research early game is a great idea. Choke points are key to properly utilizing this new nerfed version of shattered ring. you have to colonize them and then as you remove the blockers the habatabillity goes up. Pick the prosperity tradition, clear blockers and build a researcher district. fusei Colonel. So I would like to suggest a way to restore the ring. * Added add_blocker effect (which unlike add_deposit will let you have control over which deposit. You might already need it to be a gaia to make it a gaia?Stellaris. Shattered Ring starts with a blocker that reduces artisan and fabricator jobs right at game start. As soon as you can build robots, colonize a world with organics. Either of these origins will overwrite your species original choice of habitable world. Nov 4, 2022. it takes a while to get going and even longer to being able to afford the gas upkeep. I knew it was bad just on paper, but now i've actually played it myself. It is still powerful, but not nearly as much as it once was. Kind of like shattered ring then, where you need certain technologies to clear blockers and improve habitability. . Shattered Ring with Guaranteed Habitable Worlds? Thread starter MD. . Stellaris Dev Diary 221 is out. If it can be understood and fully repaired it will grant them great power. ThePinkTeenager Queen • 2 mo. Basically you use shattered ring's trade district to spam merchants, and since merchants are rulers shadow council boosts the output of your ruler jobs by 10%, combined with Xenophile and Thrifty you can get an insane amount of trade. All the benefits with 0 the downside. Starting with two guaranteed federation members means starting with two guaranteed 28-pop branch offices, plus more in the future as your allies grow. When shattered ring sections are fully repaired (as of 3. 00Archer00 • 3 yr. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have just been deleted from the game. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. They get trade district in stead of generator district. Can't build segments in early game as Shattered Ring origin? I'm having trouble with the shattered ring origin. Makes for great empires to conquer like Shattered Ring, Life-Seeded or Remnants. Once you have mega engineering, it's probably better to just repair the other two segments first. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have just been deleted from the game. THe new. You should probably pick Remants origin, as Relic world gives nice bonuses for research and you can dig up random tech in the same tab where tile blockers are. 9. The special ones require various early game techs to remove. aroddo. The general idea is that you start out generating a massive food surplus (I had +245 in the first month), which can then be sold on the market to buy energy and minerals to further accelerate your game. Shattered Ring Machines was, in previous versions, the strongest start in the game by far, partially because it was the simplest, but also partially because the origin was just really OP, and machines were also really OP. Which consumes 12 minerals. Shattered ring is good, but it’s more of a late game origin than an early one, and only takes off if the rest of your empire can support it through minerals. reReddit: Top posts of 2022. Shattered Ring blockers now also provide -1 max districts. It would start out at 4 energy, and 2 trade value. swords and bows and magic) but I'm pretty sure Darktide's story is you cleansing a hive city of chaos fanatics, who were the corrupted humans that used to live there. No real bonuses, no real penalties. Thanks for the info. I do think this is a good change, though I am concerned it will make machines the go-to Shattered Ring abusers. You get +20% research and t gets the former relic world. 10) of the game. This page was last edited on 15 September 2023, at 08:47. A couple of friends told me that ring worlds weren't given generator districts for balance reasons, because they would out-produce a dyson sphere. It looks like instead of "re"building them to use the 2 other rings, now they are able to be settled right away but have 0% habitability because of blockers. Its like how the life seeded origin sets your species preference as gaia world. so there is literally no benefit to going Resource Consoldiation. It is a longer diary this week. the "land" of the shattered ring isnt made out of nothing but made from former planetes in the system (which get destroyed in then process). I started a new game with the ringworld origin and colonized the two habitable shattered sections. So the first issue is that MEs always have shortages of stability and amenities in this patch. and a steady supply of exotic gas. Developer Diaries. Support. I think you need to colonise it then clear the blockers or something like with your original section. I don't see any way to fix it other than to overhaul the segment you start on to not be a standard ring segment. (penrose, interstellar, square and great ring) to add blockers similar to shattered ring, and nerfed a bit the. 5 from capital. These segments have a large amount of blockers including some that require advanced technology to clear, but impact the habitability of the segment. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroRemnant origin, i use on an empire that is a rp of a contingent of the cybrex that apon being isolated from the main network started to use any resources they could to survive leading them down the path of assimilation. Shattered Ring World Shattered Ring origin 100% Habitability; Enables the Repair the Shattered Ring decision. * Habitat and Void Dweller Balance Changes:The Stellaris 3. This burns the attribute, and will cause issues with the AI (e. Ringworld origin, blockers on secondary broken segment unfixable? : r/Stellaris. In shattered ring, what scrap miner districts does is change the composition of pops. )Features. txt and removing lines 340 to 357 of fix_ring_event. You should also be able to buy strategic resources from the market once you acquire any of a resource, including by clearing the blockers. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroShattered Ring: Even as a robot empire, the AI fails to take advantage of the new system, so they play it the way it was in 3. The fact that with the Shattered Ring start I can never do anything about the Interloper and the final shattered ring segment even though I could build an entirely new ring from scratch bothers me. always go for voidborn as ur first ascension perk. Well now you can get three. They are implemented as size 25 shattered ring worlds / guaranteed habitable worlds with quite expensive blockers (4 each, each reducing max habitability by 25%), so it’s a „good origin“*. ; About Stellaris Wiki; Mobile viewThis page was last edited on 28 May 2019, at 23:36. 0 open-beta-3. ago. The above is why Ringworld start isnt as good anymore. Please read through the new rules for the forum that are an integral part of. well, you can pretty much do whatever you want. civics, ethics points, etc. Reply reply Shattered Ring origin 1000 360 200 Minerals 100 Alloys These ancient and decrepit tunnels have never been fully explored or cleared. Jump to latest Follow Reply. Almost every problem with Stellaris (including the redundancy of Ring Worlds) stems from the pop growth workaround to mitigate the late-game. They have a number of blockers that lower habitability cap and energy consumption, this even works on robots. As you gain certain technologies (a lot of them are simply tier 2 or 3) you can then clear certain blockers, increasing the habitability. When shattered ring sections are fully repaired (as of 3. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroThe Ring world sections that aren't usually available until later are both available with 0 Habitability. It is a longer diary this week. If you go mercantile as your first tradition tree, it's easy to have tons of merchants making you tons of trade. Still feel like NOT colonizing any planets as shattered ring start would be way cooler, what if habitats above uncolonized worlds on shattered ring gave some sort of boon decision to rings. Clear the blockers, spam labs. Ringword Trade Districts now provide 2 Trader jobs and 6 Clerk jobs (was 2 Merchants jobs and 6 Clerk jobs). The guaranteed strategic resources is helpful if you end up not having any in your corner of space (plus it gives higher chances of researching those techs for extraction). Later you conquer them and set the ring world as your capitol. Thankfully, Paradox listened to the community and finally made balance changes to Hiveminds, Machines and especially Synth Ascension. Once there are no free district slots left on the planet, the planet is destroyed, turning into a shattered world and all pops are resettled to. Jan 2, 2018. Paradox really went overboard in nerfing Shattered Ring - it already was good only for Machines and tech rushes, but now that you, for all intents and purposes, start on a regular (and from the looks of it quite bugged) planet there's literally no incentive to pick it over Remnant aside from faint hope to restore the. You only need one decently sized ecu and you‘re set, permanent employment/ruthless industrialist cyborg megacorp and go. I would say shattered ring is in bad place right now. Your race has perfect habitability on ringworlds, including the other two shattered ringworld segments once you have cleared the four blockers reducing it, same habitability as others on gaia and ecumenopolis, and for other planets there are robots, migration. They are something that you might work to fix minor amenities issues instead of a clerk, or to delay building a holo-theatre, or. 5 from capital, +~3x2 from guaranteed colonies and probably gets at least one or two more. According to the official Stellaris 3. Lame. I don't know how it compares to mine: Within 4 jumps radius, I had 2 decent worlds, a 20+ gaia, a 13 gaia, another 3 extra very good worlds, and 5 jumps away a relic world. u can rush tech and some alloy to make more habitat and make friend with everyone also u can get some migration treaty from other empire to colonize some planet. You need to research some early techs to be able to clear from the sections to allow decent habitability and then zero point power research to fix the +100% building and district upkeep cost to return them to be "normal. This section of the megastructure has sustained damage - especially to some of its more advanced districts - but it does not appear irreparable. After all it is a "shattered ring" a damaged ring world. As soon as you can build robots, colonize a world with organics. MrRoAdd [author] Oct 16 @ 5:33pm. Habitability is limited by 4 blockers, clearing them will make it to 100%, 25% for each. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroShattered Ring seems really good. Check the mining districts again, they are not like your normal mining districts, as they provide mineral AND alloy. Shattered Ring World is avoided because many consider it cheating or cheesing. If anything, Galactic Doorstep is the most neutral Origin. Well, they changed Broken Ring World from givin‘ a real Ring Segment with the Ring World districts to a semi Gaia World with 25 normal districts. The three mechanical advantages of shattered ring is it's ability to district-spam merchants in a trade build (impossible for gestalts), ability to get. By the time you plateau you'll be fixing your other ringworld platforms and snowballing some more. Yes you can settle the other segments bit they have 0% habitability and are full of blockers including 5 special ones. send a colony ship over and remove the blockers.